the intelligence behind modern

cricket

/ DRS / Match Officiating / Cricket Simulators / New Tech
Broadcasters Analytics

BROADCASTER

ANALYTICS

&

StanceBeam, backed by a decade of experience in deep sports technology, is bringing professional-grade cricket technology to every level of the game. Leveraging advances in AI, camera hardware and computer vision — and millions of cricket data sets of our own — we have made it possible to build what once only elite teams and tournaments could afford. DRS-grade ball tracking, edge detection, instant replay, live graphics, scoring and streaming. The same AI and ball-tracking stack powers StanceLane, our indoor cricket performance centre, where every player can train with professional-grade technology and every fan can experience the game like a pro.

StanceBeam
India
IND
UAE
UAE
Australia
AUS
USA
USA

Engineered In India. Deployed Across The World.

Match Day Solutions

One stack for the Whole match day

High-frame-rate cameras and the StanceBeam Video Server (SVS) power AI-driven ball tracking, instant replay and broadcast graphics as one system. Decisions reach the third umpire in under 60 seconds, tracking holds High accuracy, and every replay angle stays Frame level sync. Officiating and streaming work from the same Video Server — one source of truth for the decision, the replay, the graphic and the scorecard. All of it runs with a smaller crew and a kit that fits in flight cases — efficient enough for any level of the game to adopt.

PitchBeam

Ball Tracking

  • ⁠PitchBeam is our 3D ball tracking system. It reconstructs each delivery's flight path from release to impact and shows pitching, impact and wicket zones for LBW reviews, with the umpire's call margin
  • ⁠The ball's centre is detected in every frame using high frame rate video feed and triangulated across calibrated cameras — millimetre-order accuracy, with the full LBW presentation back with the third umpire in under 60 seconds.
SnickBeam

Edge Detection

  • SnickBeam is our edge detection system. It syncs the stump microphone to high-frame-rate video, so faint edges are matched to the exact frame of bat-ball contact.
  • The waveform and the vision are synced — a spike only counts when it lands on the frame of bat-ball proximity, giving the third umpire clear evidence in seconds.
LineBeam

REPLAY SOLUTION

  • LineBeam is our instant broadcast grade high frame rate replay system. Every camera angle, synchronised frame by frame from one controller for run-outs, stumpings, No ball and wide ball.
  • Frame-synced cameras, smooth zoom and simple operator controls put any review in front of the third umpire or broadcaster in an instant.
DataBeam

Analytics & Graphic Engine

  • DataBeam is our analytics & broadcast graphics engine. Wagon wheels, pitch maps, beehives and ball speeds rendered live from the tracking feed, styled to the host broadcaster's look.
  • The tracking feed, graphics engine and AI driven analytics together unlock new stories for broadcasters — matchups, trends and turning points surfaced live to keep fans engaged.
ScoreBeam

Scoring Engine

  • ScoreBeam is our digital scoring platform — the complete match record, run ball by ball by the official scorer, working online or fully offline at grounds and API connectivity with any other third party platform
  • Ball-by-ball scoring with live scorecards, DLS calculations, player and team stats, tournament standings and stream overlays, published to broadcast, app and web at once
LiveBeam

Live production & Streaming

  • LiveBeam is our video production and streaming solution. The StanceBeam Video Server runs full multi-camera production — switching, replays and graphics — from one console.
  • The finished feed streams live to any destination: OTT platforms, YouTube and social media, or a broadcaster's own feed, all at once..
Ball tracking: 3D flight path with ball speed and spin angle readouts
Live production: stadium wagon-wheel with off-side and leg-side scoring
Score keeping and encoding to OTT from the broadcast desk
Ball Tracking / Edge Detection / Analytics and Graphics / Match Scoring / Review Systems /

Scale to yourMatch Day

Purpose-built as a single solution, which is what makes it deployable at any level of cricket. One StanceBeam Video server covers it all — Ball tracking, Replay, Graphics and Streaming derive from the same synchronised capture. Built for cricket first, and scalable to any other sport.

Stadium floodlights at dusk

Built to Scale

From 4—8 cameras and 60—240 FPS, scale capture and precision to match every fixture from domestic play to international broadcast.

Automated ball-tracking overlay

AI-Automated

Automated calibration, capture and review cut the crew, the kit and the logistics a match day needs to get on air.

Young cricketer in helmet

Every Level

From age-group and club cricket to franchise leagues. No fixture should be priced out of proper officiating.

Out There, In Play

Sharjah Cricket Stadium

Afghanistan vs UAE live coverage

A batter training inside a StanceBeam cricket cage simulator with a live LED screen, sensor tracking and a stats console

Sensor Tech

Tracks your performance

LED Screen

Immersive, high-definition display, for realistic gameplay.

Stats Console

Real-time performance analytics and feedback

Train & Play with StanceLane

DRS Grade Ball Tracking

DRS grade high-speed camera, calibrated and mounted into the structure

Bat Sensor

Striker sensor on every bat, paired to the same session record

Bowling Machine

App controlled deliveries, bowler presets and match simulation

Analytics

Batting and bowling metrics, technique rating and cloud history

  • Broadcasters
  • Leagues
  • Indoor Academies
  • Officiating
StanceBeam leaf mark
  • Officials
  • Training Pitch
  • Recreation Venues
  • Teams
StanceBeam

Built for Cricket, Engineered for Any Sport

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